Well, I guess it only had to be a matter of time before we saw something like this.
I got sent the following report in an e-newsletter I subscribe to:
“NEUROSCIENE [sic] NEWS – BRAIN TRAINING DOESN’T WORK! by Phil Chambers
“Results of major clinical trail into Brain Training conducted by BBC TV’s popular science show, ‘Bang Goes The Theory’ were announced last week. The results clearly indicate that there were no statistically significant gains in four benchmark tests of brainpower after a 6 week period of Brain Training. One of the experiment’s designers, Dr Adrian Owen said: “The result is crystal clear. Brain training is only as good as spending six weeks using the internet. There is no meaningful difference.”
“Participants in the trial were tested in their verbal working memory, spatial working memory, episodic memory and grammatical reasoning before and after playing online Brain Training games. These were similar to those found in popular products such as Nintendo’s Doctor Kawashima’s Brain Training. This is one of the best selling games of all time having sold over 20 million copies and the sequel “More Brain Training From Dr Kawashima: How Old Is Your Brain?” selling 5 million.
“Although the participants showed a marked improvement in their scores in the games, as the researchers state, “this really only proves the old adage of ‘practice makes perfect’. There is no evidence that this transfers to the brain skills measured by our benchmarking tests.”
“The experiment was designed by Dr Adrian Owen of the MRC Cognition and Brain Sciences Unit and the University of Cambridge and Professor Clive Ballard of Kings College, London, who is director of research for the Alzheimer’s Society. Results are published in the journal Nature.
“Does this mean that all mental improvement strategies are futile and I should disband my company?
“I have long suspected that playing these games makes you better at the games but this does not transfer to real life, measurable skills. I have often stated this belief when asked about the games but it is nice to now have scientific data to back up my hunch.
“However, the techniques that I teach are totally different to the Brain Training games. With brain training you practice the tasks in the game and this is supposed to make you more mentally fit after you finish, like going to gym. My techniques on the other hand, are designed to be used in real life to make you better at tasks such as remembering people’s names. It is much more like learning to drive a car. You don’t learn to drive and expect to be able to get to your destination faster when you’re not in your car. You continue to use the car to get from place to place. So whenever you meet someone you use the technique to remember his or her name. If you stop using the technique you still forget!”
The article finished with the expected plug for mind-mapping and speed reading as “workable” tools. I shall write separately about each of those at some future date.
My initial impression of whether brain training works or not is that it depends on the actual games or tasks studied. If the game or task requires very specific skills, then it may be unrealistic to expect that skill to transfer to a different type of task. If, however, the type of skill being taught by the game or task has quite broad or general application, such as building up vocabulary, speed, maths skills or working memory, then I would fully expect players to be able to transfer the skills trained to another type of task.
Here is how I conducted my own informal experiment. Using the free tests offered by the International High IQ Society website, I took a series of tests to get a rough average. I played a round of Lumosity games intensively for just over two weeks. Subsequently, I took another round of the same tests, again to get a rough average over several tests. My average score after playing Lumosity was approximately 8 points higher. I took another round of tests several weeks later, without playing Lumosity in between. I had retained my higher average scores on the test. I think the main areas of improvement that had pushed my test scores up were speed and short term visual memory, which I felt were relatively weak areas. The visual memory task on this test is extremely hard, but after the Lumosity training, I felt that I was actually answering this part of the test as opposed to guessing at something that had flashed up and then gone way too fast.
Another study carried out on dual n-back training (another type of brain training task) showed very significant increases in non-verbal reasoning scores. http://www.newscient…n-boost-iq.html
Hence, I question what the exact “brain training” games were that were being tested in this study.
I find the driving analogy written by Mr Chambers particularly specious. When you drive your car, no, your driving speed might not readily transfer to anything else, but other skills might: observation or spacial awareness, perhaps.
Most people know instinctively that if they do crosswords or Sudoku, read a lot, or continue their education into old age, these activities serve to keep the mind sharp. I do not see how playing Brain Training can be any different. It’s like saying that playing football will only improve your football skills, and will have no effect on your overall fitness. Surely any activity – physical or mental – is better than none.
One thing is for certain – it will do more for the grey cells than vegetating in front of the TV.
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